Devtober #2


Second day of Devtober was a code-heavy day. I got into the nitty gritty of trying to figure out a few things in the Godot-native GDScript by translating a previous piece of C++ code that generates an icosahedron into GDScript. It compiles, but I'll need to hook it in with geometry somehow to see if it'll render.

Later I'll need to generate normals, UV coords etc. for the grid, and subdivide it to the level of difficulty that I want to game to play on.