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Devlog
Devtober #3
October 04, 2019
by
Acromion Games
Today I poked around with GDScript a bit more and got the icosahedron subdividing into the makings of a geosphere. Something's still not right with the number of tris being created, and I need to fix...
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Devtober #2
October 02, 2019
by
Acromion Games
Second day of Devtober was a code-heavy day. I got into the nitty gritty of trying to figure out a few things in the Godot-native GDScript by translating a previous piece of C++ code that generates an...
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Devtober #1
October 01, 2019
by
Acromion Games
This month I'm, using the Devtober game jam as an excuse to play around with Godot engine creating a prototype that's been in my head for a while. I used to spend hours playing minesweeper, and I find...
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